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March 30, 2006

Briefly Noted: When Pretentiousness Met Video Games

More from the Something Awful photoshopping project:

It used to be that video games were mind-numbingly simplistic, consisting solely of crude blocks moving around the screen. Now we have incredibly complex stories, stunning full motion video, and amazing interactivity. It's the complex story end that has led to a great deal of pretentiousness seeping into video games. Now it's not just "move the crude block," it's "move the crude block that killed his wife and is haunted by a demon of his own guilt." This week the Something Awful Forum Goons celebrate the introduction of pretentiousness into video games by making them even more self-absorbed and needlessly intellectual. Grab your thinking cap and enjoy, bucko!

My favorite:

WoFW.jpg

What's yours?

Posted by reparent at March 30, 2006 3:59 PM

Comments

I'm fairly certain my head would explode if I ever attempted to play Nintendo GameCube's:

"Mario, Gödel, Escher, Bach: The Thousand-Year Golden Braid. A metaphorical fugue on minds and mushrooms in the spirit of Shigeru Miyamoto."

Posted by: coeurlion at April 1, 2006 12:12 PM

"Ceci n'est pas une pipe" and the PS2 "Seminological Exploration of Dali's Paranoiac-Critical Method. Gotta be some crazy graphics in that one.

Posted by: Liam at April 9, 2006 5:21 PM